You have a story, and you want to empower it even further to improve the readers’ experience. InteraQtive Books here brings loads of opportunities with its about 30 basic interactive features with a manifold of combinations available. Interactive features that will bring your story to an even higher level, at the same time as it transforms the reader to an iReader. An experience that not only is activating as in traditional book formats but also where the reader is acting. As good stories and texts for learning are captivating. An interaQtive Book is taking the reader one or two steps even further to get more integrated into the story.
Story Path features
Improving a book’s “paths” with interactive features offers many opportunities. It could be anything from an encyclopedia link to a explain a term in the text. To fully interactified paths through the book where the story/text is integrated within the interactive features, in most cases, different features for different sections of the book. However, the middle way, where interactive features forming sections within the text is the most common. Which layout to choose? It depends on the story/text, target group(s) and purpose of the book. To empower engagement even further the author can use gamification mechanisms that are integrated into and work with the interactive features.
How to use interactive story path features
The interactive paths in the book could be a summary in books for learning with a memory game or the summary feature. It could include a virtual tour around e.g. a city where the story is taking place with the iReader as the navigator. It could be a simulation where e.g. the iReader tries different paths of the story, for instance for the author to try and test different endings, or let the iReader choose which ending by themselves. These are just three examples of loads of possible interactive paths in an interaQtive Books.
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