Interactive Books with a Q Part 2 – Story Path features

You have a story, and you want to empower it even further to improve the readers’ experience. InteraQtive Books here brings loads of opportunities with its about 30 basic interactive features with a manifold of combinations available. Interactive features that will bring your story to an even higher level, at the same time as it transforms the reader to an iReader. An experience that not only is activating as in traditional book formats but also where the reader is acting. As good stories and texts for learning are captivating. An interaQtive Book is taking the reader one or two steps even further to get more integrated into the story.

Story Path features

Improving a book’s “paths” with interactive features offers many opportunities. It could be anything from an encyclopedia link to a explain a term in the text. To fully interactified paths through the book where the story/text is integrated within the interactive features, in most cases, different features for different sections of the book. However, the middle way, where interactive features forming sections within the text is the most common. Which layout to choose? It depends on the story/text, target group(s) and purpose of the book. To empower engagement even further the author can use gamification mechanisms that are integrated into and work with the interactive features. 

How to use interactive story path features

The interactive paths in the book could be a summary in books for learning with a memory game or the summary feature. It could include a virtual tour around e.g. a city where the story is taking place with the iReader as the navigator. It could be a simulation where e.g. the iReader tries different paths of the story, for instance for the author to try and test different endings, or let the iReader choose which ending by themselves. These are just three examples of loads of possible interactive paths in an interaQtive Books. 

Interesting? Please contact us for more information.    

 

Interactive Gamified Real Time Empowerment

Making Use of tech

Our interaQtive books includes mechanisms for gamification as well as interactive modules where direct feedback not only can be applied to answers to simple multiple-choice questions etc. But also on stories and articles among many other things. Interactive videos, oral answers to oral questions from the interaQtive book with feedback, and image-centred activities, and building workable simulations are also available among many other things.

Gamified Real Time Empowerment

The new generation of digital books is a format for developing different skills, generating creativity, entertainment and engagement. Where its interactive dialogue and diagnostic approach creates significant added value in comparison to previous generations of digital books. It’s a renaissance of the book! Read more about Storyteller PublishingLab, Storyteller On Demand and Storyteller for Business

Interactive Books with Gamification soon Augmented Reality

Interactive Books with Gamification are developed on our platform Storyteller on eLearningworld. As traditional ebooks mostly are digital replicas of the printed book. The interaQtive book is making use of the technologies in order to empower the book for the benefit of the reader. The next generation ebooks in form of interaQtive books offer optimized interaction design to empower the reader. This includes Engaging, Inspirational and Learning features. For more information see the video below.

Learn more about our Storyteller On Demand-services and Storyteller PublishingLab 


interactive Books formats

PROGRESSIVE INTERAQTIVE BOOK

To use Off- and Online for PCs with Windows 10, PCs with Linux, MacBooks and Chromebooks as well as Android devices, iPhone and iPad

 

 


 

NATIVE INTERAQTIVE BOOK

Android devices, iPhone and iPad

 

 


INTERAQTIVE BOOK ONLINE

Works with most modern browsers like Firefox, Opera, Chrome, Edge and Safari

 

 


Features of an interaQtive Book

  • Interactive Quiz-exercises
  • Advanced interactive exercise modules
  • Video, sound and text
  • Write personal notes to the content in the interactive book
  • Result Management and teacher administration
  • Gamification
  • Soon also Augmented Reality (AR)

Structure of interaQtive Books


interaQtive Book samples

Click on the book cover to go to the interactive book, it is available in an online edition and as a progressive interactive book. Please don’t hesitate to contact us about the books and interactive books in general.

Please contact us with questions and more detailed information