Walt Disney’s words are a distinct definition of what a traditional book wants to accomplish and even more the functionally empowered book design of interactive books. Its interactive features take the iReader on a journey of deepening thoughts, engagement and learning by doing. Where the iReader remains the navigator of “opening new doors and doing new things” and curiosity is the fuel for the whole process.
In this light the interactive book could be the source and solution to the following words of Albert Einstein:
“It is a miracle that curiosity survives formal education.”
Since it in itself generates fuel of curiosity for most people. It becomes informal learning in a formal context, which means an optimisation of the learning environment. See the animation and click the links below for more information.
More stories on curiosity and learning
Curiosity to Learn in a tech-savvy World
Services and information
Storyteller On Demand
Buy the book Learning Design in Practice for Everybody directly from the publishing house ebook | print
“Good writing is supposed to evoke sensation in the reader –
not the fact that it is raining,
but the feeling of being rained upon.”
E. L. Doctorow
To let the reader inside the story, the feelings, events, the conclusions, is what the art of writing is all about. The basics are an engaging story in itself as well as excellent storytelling. To integrate the reader even further in Your story you could add interactive design and publish your work as an interactive book. Very soon we will launch our PublishingLab for interactive books, our OnDemand-services is already available. Have a creative and beautiful weekend!
To be able to use more senses than the eyes for simply reading is one of the main benefits with interaQtive books. Audio, video and images integrated with a manifold of interactive features and layouts. This is empowering the engagement of the iReader with integrated activating multimedia. Something that makes Book Designer’s/Author’s task to decide which media-form that will be the most effective for each section of the book, and in the next step which interactive features that should be integrated.
Integrated Activating Multimedia
Build a section with a video-story where you as the author can include multiple-choice questions, word games, links, summaries and much more within the video story. Or simply make it possible for the iReader to listen to the text either with a human voice or AI Storyteller. Or let the iReader answer questions verbally where the interaQtive book evaluates and give instant feedback to your answers. Or turn that concept around and let the iReader listen to a text and the task is to write what is said and then receive instant feedback on the work. These are just a few of a manifold of features in concern of using multimedia in interaQtive books.
Interesting? Please visit Storyteller On Demand and Storyteller PublishingLab, and contact us for more information.
You have a story, and you want to empower it even further to improve the readers’ experience. InteraQtive Books here brings loads of opportunities with its about 30 basic interactive features with a manifold of combinations available. Interactive features that will bring your story to an even higher level, at the same time as it transforms the reader to an iReader. An experience that not only is activating as in traditional book formats but also where the reader is acting. As good stories and texts for learning are captivating. An interaQtive Book is taking the reader one or two steps even further to get more integrated into the story.
Story Path features
Improving a book’s “paths” with interactive features offers many opportunities. It could be anything from an encyclopedia link to a explain a term in the text. To fully interactified paths through the book where the story/text is integrated within the interactive features, in most cases, different features for different sections of the book. However, the middle way, where interactive features forming sections within the text is the most common. Which layout to choose? It depends on the story/text, target group(s) and purpose of the book. To empower engagement even further the author can use gamification mechanisms that are integrated into and work with the interactive features.
How to use interactive story path features
The interactive paths in the book could be a summary in books for learning with a memory game or the summary feature. It could include a virtual tour around e.g. a city where the story is taking place with the iReader as the navigator. It could be a simulation where e.g. the iReader tries different paths of the story, for instance for the author to try and test different endings, or let the iReader choose which ending by themselves. These are just three examples of loads of possible interactive paths in an interaQtive Books.
Interesting? Please contact us for more information.
We have developed three services for our interaQtive Books, Storyteller On Demand, Storyteller PublishingLab and Storyteller for Business. Below follows information about Storyteller On Demand and the links leads to further information. In the following parts of these blog posts, we will dig further into the specific features and how to use them. As well as the benefits of our interactive books features and services.
Storyteller On Demand
FREE analysis of Your book in order to make it interactive, counselling, development on Storyteller on eLearningworld-platform, demo-test and end-product. The interaQtive books can be published as native interactive books (downloadable) for Android and iOS. Progressive Interactive Books that work on-and offline for most devices and OS. And an Interactive Book Online, it is a web-based application. The interaQtive book-concept is especially well equipped for skills development, learning in general, brand management, engagement and inspirational productions as well as books for children and teenagers. It includes advanced interactive modules and quizzes, and mechanisms for gamification and simulations, and multimedia. Interesting? For more information click here
NEW BOOK TITLES ON THE WAY …
Learning Design – Pedagogy of Coding & Media Literacy – interaQtive book more information
A Frenchman in Stockholm 1844-45 – illustrated and with audio
En fransman i Stockholm 1844-45 – illustrerad och med ljud
Bordertraveller stories (translation of Gränsfarare) with audio
Read.Listen.Interact in interaQtive Books with engaging gamified features – title: Oliver Twist and many more Read.Listen.Interact-titles are on the way – interaQtive books
More titles are being planned, and will be presented soon!
Bernhardin St Pierre’s words from the 18th Century are still vital in our age. Especially, in light of that the book is on a journey into being published in new formats with empowering features for the mind and skill’s development. We offer interactive books with features like gamification, audio, video, loads of different forms of exercises and layouts. Soon augmented reality features will be available on our makerspace Storyteller on eLearningworld. Where the interactive books are developed, published and distributed. The interactive books can be distributed in three different formats. Progressive interactive books that can be used from any computer, tablet or smartphone. Web-based interactive books where you log in online to use the book. And native interactive books that can be used from mobile devices. For more information click below:
interaQtive Books with integrated gamification features that empowers inspiration, engagement and boosting skills development. More information about our services you find on Storyteller PublishingLab, Storyteller on Demand and Storyteller for Business.
Yes! Bernhardin St Pierre’s are still vital, books rule the world, and will continue to do so …
Mark Twain’s vision is empowered by the interactive book-format that both speed up the navigation back and forth, as well as simplifies the iReader’s efforts to discover her individual book path. This e.g. in comparison to a “course” where the term in itself and how it is managed forms a one-way-street through the content. In this sense, the book’s multifaceted aspects are definitely a format for the digital age, while a course assembly-line process is more of the industrial age. Learn more about interactive books and our PublishingLab
The book “Learning Design in Practice for Everybody” by LarsGoran Bostrom is available in a printed hardcover edition and as ebook. You can buy it directly from the publishing house in BiQStore – eBook or hardcover. The ebook is also available in many bookstores allover the world, click here for more information.
Empowered Book Design
Learn more about interaQtive Books and Storyteller PublishingLab
We also create interaQtive Books On Demand
Making Use of tech
Our interaQtive books includes mechanisms for gamification as well as interactive modules where direct feedback not only can be applied to answers to simple multiple-choice questions etc. But also on stories and articles among many other things. Interactive videos, oral answers to oral questions from the interaQtive book with feedback, and image-centred activities, and building workable simulations are also available among many other things.
Gamified Real Time Empowerment
The new generation of digital books is a format for developing different skills, generating creativity, entertainment and engagement. Where its interactive dialogue and diagnostic approach creates significant added value in comparison to previous generations of digital books. It’s a renaissance of the book! Read more about Storyteller PublishingLab, Storyteller On Demand and Storyteller for Business